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q3:ошибки_компиляции [23.03.2010 15:50] GT-Agressor |
q3:ошибки_компиляции [23.03.2010 15:55] GT-Agressor |
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Строка 263: | Строка 263: | ||
- | Error: stylenum == MAX_SWITCHED_LIGHTS | + | **Error: stylenum == MAX_SWITCHED_LIGHTS |
Info: | Info: | ||
I have placed some lights with targets (I do not know exactly if it causes the problem or not). Then when I complied I got this error: | I have placed some lights with targets (I do not know exactly if it causes the problem or not). Then when I complied I got this error: | ||
Строка 276: | Строка 276: | ||
- | Error: Line 178 is incomplete | + | **Error: Line 178 is incomplete |
Info: | Info: | ||
Line 178 is incomplete | Line 178 is incomplete | ||
Строка 287: | Строка 287: | ||
- | UnmatchedToken " | + | **UnmatchedToken " |
Info: | Info: | ||
I have a weird error. It started when I did something simple - retexturing two faces to caulk. Well, after I finished retexturing the second face, Radiant crashed (I have GTKradiant v1.1.1, and I do not remember the error message. I get them all the time). | I have a weird error. It started when I did something simple - retexturing two faces to caulk. Well, after I finished retexturing the second face, Radiant crashed (I have GTKradiant v1.1.1, and I do not remember the error message. I get them all the time). | ||
Строка 302: | Строка 302: | ||
- | Error: MAX_MAP_BRUSHSIDES | + | **Error: MAX_MAP_BRUSHSIDES |
Info: | Info: | ||
ERROR: MAX_MAP_BRUSHSIDES [anon.] | ERROR: MAX_MAP_BRUSHSIDES [anon.] | ||
Строка 313: | Строка 313: | ||
- | Error: AllocWinding failed: MAX_POINTS_ON_WINDING exceeded | + | **Error: AllocWinding failed: MAX_POINTS_ON_WINDING exceeded |
Info: | Info: | ||
What does this mean [mehoo]: | What does this mean [mehoo]: | ||
Строка 330: | Строка 330: | ||
- | Error: MAX_MAP_LIGHTING | + | **Error: MAX_MAP_LIGHTING |
Info: | Info: | ||
What does this mean [anon.]: | What does this mean [anon.]: | ||
Строка 364: | Строка 364: | ||
- | Error: MAX_SUBMODELS Exceeded | + | **Error: MAX_SUBMODELS Exceeded |
Info: | Info: | ||
I got this message while I was loading up my map [darkalan]: | I got this message while I was loading up my map [darkalan]: | ||
Строка 375: | Строка 375: | ||
- | Error: Chose a 0 valued axis | + | **Error: Chose a 0 valued axis |
Info: | Info: | ||
What does this mean: | What does this mean: | ||
Строка 388: | Строка 388: | ||
- | Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL | + | **Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL |
Info: | Info: | ||
I get | I get | ||
Строка 406: | Строка 406: | ||
- | Full Bright Map (OverBright) | + | **Full Bright Map (OverBright) |
Info: | Info: | ||
Every level I build in Q3Radiant - after compiling it - is | Every level I build in Q3Radiant - after compiling it - is | ||
Строка 419: | Строка 419: | ||
- | Error: iKernel.exe | + | **Error: iKernel.exe |
Info: | Info: | ||
I get a strange error when I try to install GTKradiant v1.2.1. The install program throws up a | I get a strange error when I try to install GTKradiant v1.2.1. The install program throws up a | ||
Строка 449: | Строка 449: | ||
- | Error: MAX_POINTS_ON_WINDING | + | **Error: MAX_POINTS_ON_WINDING |
Info: | Info: | ||
MAX_POINTS_ON_WINDING error [anon.] | MAX_POINTS_ON_WINDING error [anon.] | ||
Строка 470: | Строка 470: | ||
- | Error: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA image | + | **Error: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA image |
Info: | Info: | ||
I have the following compile error after loading the shaders: | I have the following compile error after loading the shaders: | ||
Строка 486: | Строка 486: | ||
- | Shaders not working and Missing Textures In-game? | + | **Shaders not working and Missing Textures In-game? |
Info: | Info: | ||
What to do when textures are missing in the game? | What to do when textures are missing in the game? | ||
Строка 506: | Строка 506: | ||
- | Warning: RE_Add Poly To Scene: Null Shader | + | **Warning: RE_Add Poly To Scene: Null Shader |
Info: | Info: | ||
After doing a compile I tried to run the new map and half my textures were missing. In the console I was getting this message repeatedly: | After doing a compile I tried to run the new map and half my textures were missing. In the console I was getting this message repeatedly: | ||
Строка 523: | Строка 523: | ||
- | Error: Backwards Tree Volume | + | **Error: Backwards Tree Volume |
Info: | Info: | ||
ERROR: Backwards Tree Volume | ERROR: Backwards Tree Volume | ||
Строка 534: | Строка 534: | ||
- | sp_worldspawn: | + | **sp_worldspawn: |
Info: | Info: | ||
I was just remaking a map I have done for another game, I put in a jumppad and a deathmatch start point, when I try to start it in Quake3 I get: | I was just remaking a map I have done for another game, I put in a jumppad and a deathmatch start point, when I try to start it in Quake3 I get: | ||
Строка 549: | Строка 549: | ||
If you can open the map in Radiant select a brush object and right-click, | If you can open the map in Radiant select a brush object and right-click, | ||
- | Make sure to make a backup before you do this so you can go back if it totally borks up as has been known to happen. | + | |
+ | **Make sure to make a backup before you do this so you can go back if it totally borks up as has been known to happen. | ||
Info: | Info: | ||
Строка 562: | Строка 563: | ||
- | Compile Time too short to follow Console Output | + | **Compile Time too short to follow Console Output |
Info: | Info: | ||
Compiling my maps from GTKradiant works at times. But sometimes it just closes when I try to compile it with anything other than " | Compiling my maps from GTKradiant works at times. But sometimes it just closes when I try to compile it with anything other than " | ||
Строка 571: | Строка 572: | ||
- | Error: Multiple Crossing Points for Patch - Can't Clip | + | **Error: Multiple Crossing Points for Patch - Can't Clip |
Info: | Info: | ||
Compiling a RtCW SP map with q3map2 v2.2.38 I get this error: | Compiling a RtCW SP map with q3map2 v2.2.38 I get this error: | ||
Строка 584: | Строка 585: | ||
- | RE_LoadWorldMap: | + | **RE_LoadWorldMap: |
Info: | Info: | ||
testctf1 is my test map, that yields: | testctf1 is my test map, that yields: | ||
Строка 600: | Строка 601: | ||
- | Shader_max_vertexes hit in FillCloudy Sky Side | + | **Shader_max_vertexes hit in FillCloudy Sky Side |
Info: | Info: | ||
Shader_max_vertexes hit in FillCloudy Sky Side | Shader_max_vertexes hit in FillCloudy Sky Side | ||
Строка 611: | Строка 612: | ||
- | Choose 0 Valued Axis | + | **Choose 0 Valued Axis |
Info: | Info: | ||
I got | I got | ||
Строка 622: | Строка 623: | ||
It might be related to your using an axis of rotation on an entity set with 0 rather than 360 (which is the default 0). Check your entities for a key/value pairing of angle/0. | It might be related to your using an axis of rotation on an entity set with 0 rather than 360 (which is the default 0). Check your entities for a key/value pairing of angle/0. | ||
- | A quick way to check entities is to open the map Entity Info browser (L-key) and go down the listing selecting each entry and reading what it says. Once you found the bad entity (assuming it is a 0 angle error) click the Select button and then Close the browser. | + | |
+ | **A quick way to check entities is to open the map Entity Info browser (L-key) and go down the listing selecting each entry and reading what it says. Once you found the bad entity (assuming it is a 0 angle error) click the Select button and then Close the browser. | ||
Info: | Info: | ||
Строка 658: | Строка 660: | ||
- | Error: MAX_MAP_PLANES | + | **Error: MAX_MAP_PLANES |
Info: | Info: | ||
MAX_MAP_PLANES [Kat] | MAX_MAP_PLANES [Kat] | ||
Строка 667: | Строка 669: | ||
- | Error: MAX_LEAF_FACES | + | **Error: MAX_LEAF_FACES |
Info: | Info: | ||
Are there some unwritten rules concerning the building of Portals? I have had to simplify the portal I made for my WIP considerably just to get it to compile. It appears that a portal' | Are there some unwritten rules concerning the building of Portals? I have had to simplify the portal I made for my WIP considerably just to get it to compile. It appears that a portal' | ||
Строка 684: | Строка 686: | ||
- | Error: MAX_MAPFILE_PLANES | + | **Error: MAX_MAPFILE_PLANES |
Info: | Info: | ||
MAX_MAPFILE_PLANES (Max Mapfile Planes) [Kat] | MAX_MAPFILE_PLANES (Max Mapfile Planes) [Kat] | ||
Строка 699: | Строка 701: | ||
- | Error: Line <line number> is Incomplete | + | **Error: Line <line number> is Incomplete |
Info: | Info: | ||
ERROR: Line <Insert line number here> is incomplete | ERROR: Line <Insert line number here> is incomplete | ||
Строка 708: | Строка 710: | ||
- | SV_SetBrushModel: | + | **SV_SetBrushModel: |
- | Info: | + | |
- | SV_SetBrushModel: | + | |
Fix: | Fix: | ||
Строка 719: | Строка 719: | ||
- | Warning: Reused image <skybox image> | + | **Warning: Reused image <skybox image> with mixed glWrapClampMode parm |
- | Info: | + | |
- | WARNING: reused image skybox/ | + | |
Fix: | Fix: | ||
Appears in the game console whenever a map is compiled with -skyfix. You can safely ignore this error. [Obsidian] | Appears in the game console whenever a map is compiled with -skyfix. You can safely ignore this error. [Obsidian] | ||
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Строка 743: | Строка 739: | ||
History | History | ||
- | Info: | + | |
v3.5 35 Q&As total, 0 new Q&As, 0 updates, 0 split, numerous changes, since v1.0 (5/26/2006) | v3.5 35 Q&As total, 0 new Q&As, 0 updates, 0 split, numerous changes, since v1.0 (5/26/2006) | ||
v1.0 Converting the original posts edited by Kat into a new format, using highlighting, | v1.0 Converting the original posts edited by Kat into a new format, using highlighting, |