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q3:ошибки_компиляции

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q3:ошибки_компиляции [23.03.2010 15:50]
GT-Agressor
q3:ошибки_компиляции [23.03.2010 15:55]
GT-Agressor
Строка 263: Строка 263:
  
  
-Error: stylenum == MAX_SWITCHED_LIGHTS+**Error: stylenum == MAX_SWITCHED_LIGHTS
 Info: Info:
 I have placed some lights with targets (I do not know exactly if it causes the problem or not). Then when I complied I got this error: I have placed some lights with targets (I do not know exactly if it causes the problem or not). Then when I complied I got this error:
Строка 276: Строка 276:
  
  
-Error: Line 178 is incomplete+**Error: Line 178 is incomplete
 Info: Info:
 Line 178 is incomplete Line 178 is incomplete
Строка 287: Строка 287:
  
  
-UnmatchedToken "({)"+**UnmatchedToken "({)"
 Info: Info:
 I have a weird error. It started when I did something simple - retexturing two faces to caulk. Well, after I finished retexturing the second face, Radiant crashed (I have GTKradiant v1.1.1, and I do not remember the error message. I get them all the time).  I have a weird error. It started when I did something simple - retexturing two faces to caulk. Well, after I finished retexturing the second face, Radiant crashed (I have GTKradiant v1.1.1, and I do not remember the error message. I get them all the time). 
Строка 302: Строка 302:
  
  
-Error: MAX_MAP_BRUSHSIDES+**Error: MAX_MAP_BRUSHSIDES
 Info: Info:
 ERROR: MAX_MAP_BRUSHSIDES [anon.] ERROR: MAX_MAP_BRUSHSIDES [anon.]
Строка 313: Строка 313:
  
  
-Error: AllocWinding failed: MAX_POINTS_ON_WINDING exceeded+**Error: AllocWinding failed: MAX_POINTS_ON_WINDING exceeded
 Info: Info:
 What does this mean [mehoo]: What does this mean [mehoo]:
Строка 330: Строка 330:
  
  
-Error: MAX_MAP_LIGHTING+**Error: MAX_MAP_LIGHTING
 Info: Info:
 What does this mean [anon.]: What does this mean [anon.]:
Строка 364: Строка 364:
  
  
-Error: MAX_SUBMODELS Exceeded+**Error: MAX_SUBMODELS Exceeded
 Info: Info:
 I got this message while I was loading up my map [darkalan]: I got this message while I was loading up my map [darkalan]:
Строка 375: Строка 375:
  
  
-Error: Chose a 0 valued axis+**Error: Chose a 0 valued axis
 Info: Info:
 What does this mean: What does this mean:
Строка 388: Строка 388:
  
  
-Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL+**Mixed CONTENTS_DETAIL and CONTENTS_STRUCTURAL
 Info: Info:
 I get I get
Строка 406: Строка 406:
  
  
-Full Bright Map (OverBright)+**Full Bright Map (OverBright)
 Info: Info:
 Every level I build in Q3Radiant - after compiling it - is  Every level I build in Q3Radiant - after compiling it - is 
Строка 419: Строка 419:
  
  
-Error: iKernel.exe+**Error: iKernel.exe
 Info: Info:
 I get a strange error when I try to install GTKradiant v1.2.1. The install program throws up a  I get a strange error when I try to install GTKradiant v1.2.1. The install program throws up a 
Строка 449: Строка 449:
  
  
-Error: MAX_POINTS_ON_WINDING+**Error: MAX_POINTS_ON_WINDING
 Info: Info:
 MAX_POINTS_ON_WINDING error [anon.] MAX_POINTS_ON_WINDING error [anon.]
Строка 470: Строка 470:
  
  
-Error: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA image+**Error: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA image
 Info: Info:
 I have the following compile error after loading the shaders: I have the following compile error after loading the shaders:
Строка 486: Строка 486:
  
  
-Shaders not working and Missing Textures In-game?+**Shaders not working and Missing Textures In-game?
 Info: Info:
 What to do when textures are missing in the game? What to do when textures are missing in the game?
Строка 506: Строка 506:
  
  
-Warning: RE_Add Poly To Scene: Null Shader+**Warning: RE_Add Poly To Scene: Null Shader
 Info: Info:
 After doing a compile I tried to run the new map and half my textures were missing. In the console I was getting this message repeatedly: After doing a compile I tried to run the new map and half my textures were missing. In the console I was getting this message repeatedly:
Строка 523: Строка 523:
  
  
-Error: Backwards Tree Volume+**Error: Backwards Tree Volume
 Info: Info:
 ERROR: Backwards Tree Volume  ERROR: Backwards Tree Volume 
Строка 534: Строка 534:
  
  
-sp_worldspawn: 1st Entity is not 'worldspawn'+**sp_worldspawn: 1st Entity is not 'worldspawn'
 Info: Info:
 I was just remaking a map I have done for another game, I put in a jumppad and a deathmatch start point, when I try to start it in Quake3 I get: I was just remaking a map I have done for another game, I put in a jumppad and a deathmatch start point, when I try to start it in Quake3 I get:
Строка 549: Строка 549:
 If you can open the map in Radiant select a brush object and right-click, select Move into Worldspawn and then save the map. Hopefully that should have created the worldspawn key that is needed for the map to work. If you can open the map in Radiant select a brush object and right-click, select Move into Worldspawn and then save the map. Hopefully that should have created the worldspawn key that is needed for the map to work.
  
-Make sure to make a backup before you do this so you can go back if it totally borks up as has been known to happen.+ 
 +**Make sure to make a backup before you do this so you can go back if it totally borks up as has been known to happen.
  
 Info: Info:
Строка 562: Строка 563:
  
  
-Compile Time too short to follow Console Output+**Compile Time too short to follow Console Output
 Info: Info:
 Compiling my maps from GTKradiant works at times. But sometimes it just closes when I try to compile it with anything other than "BSP". It starts to do something but then closes. I have this problem when compiling any map. I have even tried deinstalling GTKradiant and then installing it again. What is going on? [sk8rocksam] Compiling my maps from GTKradiant works at times. But sometimes it just closes when I try to compile it with anything other than "BSP". It starts to do something but then closes. I have this problem when compiling any map. I have even tried deinstalling GTKradiant and then installing it again. What is going on? [sk8rocksam]
Строка 571: Строка 572:
  
  
-Error: Multiple Crossing Points for Patch - Can't Clip+**Error: Multiple Crossing Points for Patch - Can't Clip
 Info: Info:
 Compiling a RtCW SP map with q3map2 v2.2.38 I get this error: Compiling a RtCW SP map with q3map2 v2.2.38 I get this error:
Строка 584: Строка 585:
  
  
-RE_LoadWorldMap: maps/testctf1.bsp not found+**RE_LoadWorldMap: maps/testctf1.bsp not found
 Info: Info:
 testctf1 is my test map, that yields: testctf1 is my test map, that yields:
Строка 600: Строка 601:
  
  
-Shader_max_vertexes hit in FillCloudy Sky Side+**Shader_max_vertexes hit in FillCloudy Sky Side
 Info: Info:
 Shader_max_vertexes hit in FillCloudy Sky Side Shader_max_vertexes hit in FillCloudy Sky Side
Строка 611: Строка 612:
  
  
-Choose 0 Valued Axis+**Choose 0 Valued Axis
 Info: Info:
 I got I got
Строка 622: Строка 623:
 It might be related to your using an axis of rotation on an entity set with 0 rather than 360 (which is the default 0). Check your entities for a key/value pairing of angle/0. It might be related to your using an axis of rotation on an entity set with 0 rather than 360 (which is the default 0). Check your entities for a key/value pairing of angle/0.
  
-A quick way to check entities is to open the map Entity Info browser (L-key) and go down the listing selecting each entry and reading what it says. Once you found the bad entity (assuming it is a 0 angle error) click the Select button and then Close the browser.+ 
 +**A quick way to check entities is to open the map Entity Info browser (L-key) and go down the listing selecting each entry and reading what it says. Once you found the bad entity (assuming it is a 0 angle error) click the Select button and then Close the browser.
  
 Info: Info:
Строка 658: Строка 660:
  
  
-Error: MAX_MAP_PLANES+**Error: MAX_MAP_PLANES
 Info: Info:
 MAX_MAP_PLANES [Kat] MAX_MAP_PLANES [Kat]
Строка 667: Строка 669:
  
  
-Error: MAX_LEAF_FACES+**Error: MAX_LEAF_FACES
 Info: Info:
 Are there some unwritten rules concerning the building of Portals? I have had to simplify the portal I made for my WIP considerably just to get it to compile. It appears that a portal's geometry cannot go beyond a certain level of complexity, nor can it be too large (i.e. the size of the world or larger). I got the Are there some unwritten rules concerning the building of Portals? I have had to simplify the portal I made for my WIP considerably just to get it to compile. It appears that a portal's geometry cannot go beyond a certain level of complexity, nor can it be too large (i.e. the size of the world or larger). I got the
Строка 684: Строка 686:
  
  
-Error: MAX_MAPFILE_PLANES+**Error: MAX_MAPFILE_PLANES
 Info: Info:
 MAX_MAPFILE_PLANES (Max Mapfile Planes) [Kat] MAX_MAPFILE_PLANES (Max Mapfile Planes) [Kat]
Строка 699: Строка 701:
  
  
-Error: Line <line number> is Incomplete+**Error: Line <line number> is Incomplete
 Info: Info:
 ERROR: Line <Insert line number here> is incomplete ERROR: Line <Insert line number here> is incomplete
Строка 708: Строка 710:
  
  
-SV_SetBrushModel: NULL +**SV_SetBrushModel: NULL
-Info: +
-SV_SetBrushModel: NULL+
  
 Fix: Fix:
Строка 719: Строка 719:
  
  
-Warning: Reused image <skybox image> with mixed glWrapClampMode parm +**Warning: Reused image <skybox image> with mixed glWrapClampMode parm
-Info: +
-WARNING: reused image skybox/texture/path.tga with mixed glWrapClampMode parm+
  
 Fix: Fix:
 Appears in the game console whenever a map is compiled with -skyfix. You can safely ignore this error. [Obsidian] Appears in the game console whenever a map is compiled with -skyfix. You can safely ignore this error. [Obsidian]
- 
- 
  
  
Строка 743: Строка 739:
  
 History History
-Info:+
 v3.5 35 Q&As total, 0 new Q&As, 0 updates, 0 split, numerous changes, since v1.0 (5/26/2006) v3.5 35 Q&As total, 0 new Q&As, 0 updates, 0 split, numerous changes, since v1.0 (5/26/2006)
 v1.0 Converting the original posts edited by Kat into a new format, using highlighting, corrected spelling, sorted Q&As into categories, added index. (5/26/2006) v1.0 Converting the original posts edited by Kat into a new format, using highlighting, corrected spelling, sorted Q&As into categories, added index. (5/26/2006)
q3/ошибки_компиляции.txt · Последнее изменение: 06.07.2020 03:50 (внешнее изменение)